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 Post subject: Netracer 1.0 Released
PostPosted: Sat Jun 28, 2008 11:22 pm 
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Image

http://noname.c64.org/csdb/release/index.php?id=67873


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PostPosted: Sun Jun 29, 2008 10:02 am 
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Very cool, though the cars move several times as fast horizontally as vertically :)

If anyone feels like ignoring the football tonight, I'm trying to organize a test run at 9 pm CET DST tonight (sunday), on ircnet #c-64.


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PostPosted: Mon Jun 30, 2008 10:07 am 
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Awesome!
This was totally uncalled for :D
Great work (again)!


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PostPosted: Tue Jul 01, 2008 11:11 am 
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I get massive packet loss (that's what I'm assuming beeping red border means). My switch shows packet coming through at a steady rate though. My RR-Net usually works just fine, I use codenet and warpcopy regularly.


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PostPosted: Wed Jul 02, 2008 6:50 pm 
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Pictures of the game from the C4 expo are here!
http://www.lyonlabs.org/commodore/c4-2008/c4-2008.html

The gameplay needs some tweaking, for sure. I'm not going to be able to work on it for a while (my wife's expecting our second baby in 3 weeks!!!), but I'll post the source code In the next day or two.

The red border means you've gone a few hundred milliseconds without receiving a packet. Not sure what would cause that if they're reaching your switch OK.

I've updated the server after fixing some bugs at C4, and the packet send rate is now much faster (every 10 milliseconds).

I haven't done any testing on a PAL system at all.


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PostPosted: Fri Jul 04, 2008 4:13 pm 
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Great news a new network games for the c64 :)

Placed it on cbm8bit under new games looking forward to a shootem up game
like a simple space invaders :)

ill enjoy giving it a go with a few friends.

have Fun Shane

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PostPosted: Sun Jul 06, 2008 5:01 am 
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I made a simple page about the game for the curious.

http://home.ica.net/~leifb/commodore/racer/


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PostPosted: Sun Jul 06, 2008 2:59 pm 
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Schema wrote:
I made a simple page about the game for the curious.

http://home.ica.net/~leifb/commodore/racer/


Simple but informative. :)

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PostPosted: Tue Sep 16, 2008 5:07 am 
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Fixed a few bugs, see CSDB page for details :D


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