It is currently Sat Dec 16, 2017 7:23 am

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2
Author Message
 Post subject:
PostPosted: Thu Nov 09, 2006 12:05 am 
Offline

Joined: Thu Jan 12, 2006 9:04 am
Posts: 116
Location: Germany / 88471
what a pity.... :(


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Nov 09, 2006 12:29 am 
Offline
Site Admin

Joined: Wed Jan 11, 2006 12:22 pm
Posts: 860
Well, except from handling the protocol itself, TCP also require more sophisticated connection handling which all together make up quite a large ammount of code and tables in memory, so except from all hard work it would in the end leave less memory for the program/game itself. Taking the UDP road is not a bad choice for the C64 except from when its required to confirm to existing protocols (such as POP3, SMTP, TELNET, etc). But why would anyone want to do that anyway? :D


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Nov 09, 2006 3:57 pm 
Offline
User avatar

Joined: Thu Jan 12, 2006 1:52 am
Posts: 203
Location: Denmark
RaveGuru wrote:
Taking the UDP road is not a bad choice for the C64 except from when its required to confirm to existing protocols (such as POP3, SMTP, TELNET, etc). But why would anyone want to do that anyway? :D

The COOLNESS factor!!! :P

You can actually do a UDP like TCP implementation, where you simply cut out all the crap that makes up the 'C' in TCP and just do an RST when something goes wrong, thus relying on the other ends hopefully more capable TCP implementation. This would of course cause some issues with C64 <-> C64 communication IF something were to go wrong... but then again, according to some, UDP across the atlantic works fine, so TCP without the 'C' probably would too.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Nov 10, 2006 3:59 am 
Offline
Site Admin

Joined: Wed Jan 11, 2006 12:22 pm
Posts: 860
Hmm.. wouldn't a RST abort (disconnect) the connection?

Indeed the Coolnez fact0r is never to be underestimated :D


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Nov 10, 2006 11:25 am 
Offline

Joined: Thu Jan 12, 2006 10:10 am
Posts: 177
RaveGuru wrote:
Indeed the Coolnez fact0r is never to be underestimated :D

What have I started? :shock:

;)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Nov 10, 2006 12:04 pm 
Offline
User avatar

Joined: Thu Jan 12, 2006 1:52 am
Posts: 203
Location: Denmark
RaveGuru wrote:
Hmm.. wouldn't a RST abort (disconnect) the connection?

Yes, but as I was trying to say.. It most likely would never do an RST unless the connection was really bad.
If it's for use with a custom protocol, like in this case with C64 poker, the custom overlaying protocol could just be designed to handle the possible connection loss. But then again.. why not just use UDP in that case ;-) ...unless you want to be able to play it from work and your company firewall doesn't allow UDP :P


Top
 Profile  
Reply with quote  
PostPosted: Wed May 13, 2009 5:09 pm 
Offline

Joined: Thu Jan 22, 2009 1:56 pm
Posts: 73
poker .. hmm yes you have poker if you have irc :P thats how internet poker started :D
just a simple bot

just a simple gui on a irc showing the cards maby if you need :P

http://www.pokerfaq.com/irc_poker.html


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: Google [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group