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File-izing (removing 1541 dependence) software
http://retrohackers.com/viewtopic.php?f=4&t=256
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Author:  hollowman [ Thu May 10, 2007 7:28 am ]
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I have to correct myself. Sasq made a replacement bios for the mmc64 which is atleast compatible with some ide64 fixes, and afaik it requires no retro replay. http://www.nightmode.org/mmc/doc.txt

Author:  tnt/beyond force [ Thu May 10, 2007 9:16 am ]
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VBR wrote:
So MMC64 should be viewed more as an add-on to Retro Replay than as a stand-alone thing.

Where did that come from? Those MMC64 plugins use RR as add-on to MMC64, not vice versa.

For "normal" user who just wants to speed up loading majority of his games MMC64 is more useful than RR. Try playing your favorite single-load game with nothing but C64 and RR. Ok, you might be able to do it by flashing it into RR, but to do that... :)

Author:  VBR [ Thu May 10, 2007 11:08 am ]
Post subject: 

tnt/beyond force wrote:
VBR wrote:
So MMC64 should be viewed more as an add-on to Retro Replay than as a stand-alone thing.

Where did that come from? Those MMC64 plugins use RR as add-on to MMC64, not vice versa.

For "normal" user who just wants to speed up loading majority of his games MMC64 is more useful than RR. Try playing your favorite single-load game with nothing but C64 and RR. Ok, you might be able to do it by flashing it into RR, but to do that... :)


That way of stating it is fine with me. By the way, which RR RAM banks are used by the MMC64 plug ins? Say I want to use two (16K) for my own program...which should I choose to minimize conflicts (if it's even possible)?

Author:  tnt/beyond force [ Thu May 10, 2007 2:17 pm ]
Post subject: 

D64 mounter uses first two or three banks, but there is no guarantee it won't use all memory for sector buffers one day.

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